提交 6480dd2d authored 作者: 邓砥奕's avatar 邓砥奕

更新

上级 0e4771a9
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Please enable it to continue.</strong></noscript><div id="app"></div><script src="js/three.js"></script><script src="js/OrbitControls.js"></script><script src="js/DragControls.js"></script><script src="js/TransformControls.js"></script><script src="js/ThreeBSP.js"></script><script src="js/OBJLoader.js"></script><script src="js/MTLLoader.js"></script><script src="static/js/chunk-vendors.4fe71b0d.js" crossorigin></script><script src="static/js/app.fdf48c57.js" crossorigin></script></body></html>
\ No newline at end of file
/*
* @author zz85 / https://github.com/zz85
* @author mrdoob / http://mrdoob.com
* Running this will allow you to drag three.js objects around the screen.
*/
THREE.DragControls = function ( _objects, _camera, _domElement ) {
if ( _objects instanceof THREE.Camera ) {
console.warn( 'THREE.DragControls: Constructor now expects ( objects, camera, domElement )' );
var temp = _objects; _objects = _camera; _camera = temp;
}
var _plane = new THREE.Plane();
var _raycaster = new THREE.Raycaster();
var _mouse = new THREE.Vector2();
var _offset = new THREE.Vector3();
var _intersection = new THREE.Vector3();
var _selected = null, _hovered = null;
//
var scope = this;
function activate() {
_domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
_domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
_domElement.addEventListener( 'mouseup', onDocumentMouseCancel, false );
_domElement.addEventListener( 'mouseleave', onDocumentMouseCancel, false );
_domElement.addEventListener( 'touchmove', onDocumentTouchMove, false );
_domElement.addEventListener( 'touchstart', onDocumentTouchStart, false );
_domElement.addEventListener( 'touchend', onDocumentTouchEnd, false );
}
function deactivate() {
_domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
_domElement.removeEventListener( 'mousedown', onDocumentMouseDown, false );
_domElement.removeEventListener( 'mouseup', onDocumentMouseCancel, false );
_domElement.removeEventListener( 'mouseleave', onDocumentMouseCancel, false );
_domElement.removeEventListener( 'touchmove', onDocumentTouchMove, false );
_domElement.removeEventListener( 'touchstart', onDocumentTouchStart, false );
_domElement.removeEventListener( 'touchend', onDocumentTouchEnd, false );
}
function dispose() {
deactivate();
}
function onDocumentMouseMove( event ) {
event.preventDefault();
var rect = _domElement.getBoundingClientRect();
_mouse.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1;
_mouse.y = - ( ( event.clientY - rect.top ) / rect.height ) * 2 + 1;
_raycaster.setFromCamera( _mouse, _camera );
if ( _selected && scope.enabled ) {
if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
_selected.position.copy( _intersection.sub( _offset ) );
}
scope.dispatchEvent( { type: 'drag', object: _selected } );
return;
}
_raycaster.setFromCamera( _mouse, _camera );
var intersects = _raycaster.intersectObjects( _objects );
if ( intersects.length > 0 ) {
var object = intersects[ 0 ].object;
_plane.setFromNormalAndCoplanarPoint( _camera.getWorldDirection( _plane.normal ), object.position );
if ( _hovered !== object ) {
scope.dispatchEvent( { type: 'hoveron', object: object } );
_domElement.style.cursor = 'pointer';
_hovered = object;
}
} else {
if ( _hovered !== null ) {
scope.dispatchEvent( { type: 'hoveroff', object: _hovered } );
_domElement.style.cursor = 'auto';
_hovered = null;
}
}
}
function onDocumentMouseDown( event ) {
// event.preventDefault();
// _raycaster.setFromCamera( _mouse, _camera );
// var intersects = _raycaster.intersectObjects( _objects );
// if ( intersects.length > 0 ) {
// // if (intersects[0].object.parent.name !== '') {
// // _selected = intersects[0].object.parent;
// // } else {
// // _selected = intersects[0].object;
// // }
// _selected = intersects[0].object;
// // console.log(_selected);
// if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
// _offset.copy( _intersection ).sub( _selected.position );
// }
// _domElement.style.cursor = 'move';
// scope.dispatchEvent( { type: 'dragstart', object: _selected } );
// }
}
function onDocumentMouseCancel( event ) {
event.preventDefault();
if ( _selected ) {
scope.dispatchEvent( { type: 'dragend', object: _selected } );
_selected = null;
}
_domElement.style.cursor = 'auto';
}
function onDocumentTouchMove( event ) {
event.preventDefault();
event = event.changedTouches[ 0 ];
var rect = _domElement.getBoundingClientRect();
_mouse.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1;
_mouse.y = - ( ( event.clientY - rect.top ) / rect.height ) * 2 + 1;
_raycaster.setFromCamera( _mouse, _camera );
if ( _selected && scope.enabled ) {
if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
_selected.position.copy( _intersection.sub( _offset ) );
}
scope.dispatchEvent( { type: 'drag', object: _selected } );
return;
}
}
function onDocumentTouchStart( event ) {
event.preventDefault();
event = event.changedTouches[ 0 ];
var rect = _domElement.getBoundingClientRect();
_mouse.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1;
_mouse.y = - ( ( event.clientY - rect.top ) / rect.height ) * 2 + 1;
_raycaster.setFromCamera( _mouse, _camera );
var intersects = _raycaster.intersectObjects( _objects );
if ( intersects.length > 0 ) {
_selected = intersects[ 0 ].object;
_plane.setFromNormalAndCoplanarPoint( _camera.getWorldDirection( _plane.normal ), _selected.position );
if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
_offset.copy( _intersection ).sub( _selected.position );
}
_domElement.style.cursor = 'move';
scope.dispatchEvent( { type: 'dragstart', object: _selected } );
}
}
function onDocumentTouchEnd( event ) {
event.preventDefault();
if ( _selected ) {
scope.dispatchEvent( { type: 'dragend', object: _selected } );
_selected = null;
}
_domElement.style.cursor = 'auto';
}
activate();
// API
this.enabled = true;
this.activate = activate;
this.deactivate = deactivate;
this.dispose = dispose;
// Backward compatibility
this.setObjects = function () {
console.error( 'THREE.DragControls: setObjects() has been removed.' );
};
this.on = function ( type, listener ) {
console.warn( 'THREE.DragControls: on() has been deprecated. Use addEventListener() instead.' );
scope.addEventListener( type, listener );
};
this.off = function ( type, listener ) {
console.warn( 'THREE.DragControls: off() has been deprecated. Use removeEventListener() instead.' );
scope.removeEventListener( type, listener );
};
this.notify = function ( type ) {
console.error( 'THREE.DragControls: notify() has been deprecated. Use dispatchEvent() instead.' );
scope.dispatchEvent( { type: type } );
};
};
THREE.DragControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.DragControls.prototype.constructor = THREE.DragControls;
/**
* Loads a Wavefront .mtl file specifying materials
*
* @author angelxuanchang
*/
THREE.MTLLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.MTLLoader.prototype = {
constructor: THREE.MTLLoader,
/**
* Loads and parses a MTL asset from a URL.
*
* @param {String} url - URL to the MTL file.
* @param {Function} [onLoad] - Callback invoked with the loaded object.
* @param {Function} [onProgress] - Callback for download progress.
* @param {Function} [onError] - Callback for download errors.
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to load.
*/
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.FileLoader( this.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
}, onProgress, onError );
},
/**
* Set base path for resolving references.
* If set this path will be prepended to each loaded and found reference.
*
* @see setTexturePath
* @param {String} path
* @return {THREE.MTLLoader}
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setPath: function ( path ) {
this.path = path;
return this;
},
/**
* Set base path for resolving texture references.
* If set this path will be prepended found texture reference.
* If not set and setPath is, it will be used as texture base path.
*
* @see setPath
* @param {String} path
* @return {THREE.MTLLoader}
*
* @example
* mtlLoader.setPath( 'assets/obj/' );
* mtlLoader.setTexturePath( 'assets/textures/' );
* mtlLoader.load( 'my.mtl', ... );
*/
setTexturePath: function ( path ) {
this.texturePath = path;
return this;
},
setBaseUrl: function ( path ) {
console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
return this.setTexturePath( path );
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
return this;
},
setMaterialOptions: function ( value ) {
this.materialOptions = value;
return this;
},
/**
* Parses a MTL file.
*
* @param {String} text - Content of MTL file
* @return {THREE.MTLLoader.MaterialCreator}
*
* @see setPath setTexturePath
*
* @note In order for relative texture references to resolve correctly
* you must call setPath and/or setTexturePath explicitly prior to parse.
*/
parse: function ( text ) {
// 换行作为分界点分割字符串
var lines = text.split( '\n' );
var info = {};
// \s 匹配任何空白字符,包括空格、制表符、换页符等等
var delimiter_pattern = /\s+/;
var materialsInfo = {};
for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ];
// .trim():删除字符串两端的空白字符。
line = line.trim();
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
// Blank line or comment ignore
continue;
}
// 返回空格首次出现的位置
var pos = line.indexOf( ' ' );
// 提取mtl文件属性
var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
key = key.toLowerCase();
// 提取mtl文件属性对应值的字符串
var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
value = value.trim();
if ( key === 'newmtl' ) {
// New material
info = { name: value };
materialsInfo[ value ] = info;
} else if ( info ) {
if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
// 分割属性值对应的字符串
var ss = value.split( delimiter_pattern, 3 );
info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
} else {
info[ key ] = value;
}
}
}
var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
materialCreator.setCrossOrigin( this.crossOrigin );
materialCreator.setManager( this.manager );
materialCreator.setMaterials( materialsInfo );
return materialCreator;
}
};
/**
* Create a new THREE-MTLLoader.MaterialCreator
* @param baseUrl - Url relative to which textures are loaded
* @param options - Set of options on how to construct the materials
* side: Which side to apply the material
* THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
* wrap: What type of wrapping to apply for textures
* THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
* normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
* Default: false, assumed to be already normalized
* ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
* Default: false
* @constructor
*/
THREE.MTLLoader.MaterialCreator = function ( baseUrl, options ) {
this.baseUrl = baseUrl || '';
this.options = options;
this.materialsInfo = {};
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
};
THREE.MTLLoader.MaterialCreator.prototype = {
constructor: THREE.MTLLoader.MaterialCreator,
crossOrigin: 'Anonymous',
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setManager: function ( value ) {
this.manager = value;
},
setMaterials: function ( materialsInfo ) {
this.materialsInfo = this.convert( materialsInfo );
this.materials = {};
this.materialsArray = [];
this.nameLookup = {};
},
convert: function ( materialsInfo ) {
if ( ! this.options ) return materialsInfo;
var converted = {};
for ( var mn in materialsInfo ) {
// Convert materials info into normalized form based on options
var mat = materialsInfo[ mn ];
var covmat = {};
converted[ mn ] = covmat;
for ( var prop in mat ) {
var save = true;
var value = mat[ prop ];
var lprop = prop.toLowerCase();
switch ( lprop ) {
case 'kd':
case 'ka':
case 'ks':
// Diffuse color (color under white light) using RGB values
if ( this.options && this.options.normalizeRGB ) {
value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
}
if ( this.options && this.options.ignoreZeroRGBs ) {
if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 2 ] === 0 ) {
// ignore
save = false;
}
}
break;
default:
break;
}
if ( save ) {
covmat[ lprop ] = value;
}
}
}
return converted;
},
preload: function () {
for ( var mn in this.materialsInfo ) {
this.create( mn );
}
},
getIndex: function ( materialName ) {
return this.nameLookup[ materialName ];
},
getAsArray: function () {
var index = 0;
for ( var mn in this.materialsInfo ) {
this.materialsArray[ index ] = this.create( mn );
this.nameLookup[ mn ] = index;
index ++;
}
return this.materialsArray;
},
create: function ( materialName ) {
if ( this.materials[ materialName ] === undefined ) {
this.createMaterial_( materialName );
}
return this.materials[ materialName ];
},
createMaterial_: function ( materialName ) {
// Create material
var scope = this;
var mat = this.materialsInfo[ materialName ];
var params = {
name: materialName,
side: this.side
};
function resolveURL( baseUrl, url ) {
if ( typeof url !== 'string' || url === '' )
return '';
// Absolute URL
if ( /^https?:\/\//i.test( url ) ) return url;
return baseUrl + url;
}
function setMapForType( mapType, value ) {
if ( params[ mapType ] ) return; // Keep the first encountered texture
var texParams = scope.getTextureParams( value, params );
var map = scope.loadTexture( resolveURL( scope.baseUrl, texParams.url ) );
map.repeat.copy( texParams.scale );
map.offset.copy( texParams.offset );
map.wrapS = scope.wrap;
map.wrapT = scope.wrap;
params[ mapType ] = map;
}
for ( var prop in mat ) {
var value = mat[ prop ];
var n;
if ( value === '' ) continue;
switch ( prop.toLowerCase() ) {
// Ns is material specular exponent
case 'kd':
// Diffuse color (color under white light) using RGB values
params.color = new THREE.Color().fromArray( value );
break;
case 'ks':
// Specular color (color when light is reflected from shiny surface) using RGB values
params.specular = new THREE.Color().fromArray( value );
break;
case 'map_kd':
// Diffuse texture map
setMapForType( "map", value );
break;
case 'map_ks':
// Specular map
setMapForType( "specularMap", value );
break;
case 'norm':
setMapForType( "normalMap", value );
break;
case 'map_bump':
case 'bump':
// Bump texture map
setMapForType( "bumpMap", value );
break;
case 'ns':
// The specular exponent (defines the focus of the specular highlight)
// A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
params.shininess = parseFloat( value );
break;
case 'd':
n = parseFloat( value );
if ( n < 1 ) {
params.opacity = n;
params.transparent = true;
}
break;
case 'tr':
n = parseFloat( value );
if ( this.options && this.options.invertTrProperty ) n = 1 - n;
if ( n > 0 ) {
params.opacity = 1 - n;
params.transparent = true;
}
break;
default:
break;
}
}
this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
return this.materials[ materialName ];
},
getTextureParams: function ( value, matParams ) {
var texParams = {
scale: new THREE.Vector2( 1, 1 ),
offset: new THREE.Vector2( 0, 0 )
};
var items = value.split( /\s+/ );
var pos;
pos = items.indexOf( '-bm' );
if ( pos >= 0 ) {
matParams.bumpScale = parseFloat( items[ pos + 1 ] );
items.splice( pos, 2 );
}
pos = items.indexOf( '-s' );
if ( pos >= 0 ) {
texParams.scale.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
pos = items.indexOf( '-o' );
if ( pos >= 0 ) {
texParams.offset.set( parseFloat( items[ pos + 1 ] ), parseFloat( items[ pos + 2 ] ) );
items.splice( pos, 4 ); // we expect 3 parameters here!
}
texParams.url = items.join( ' ' ).trim();
return texParams;
},
loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
var texture;
var loader = THREE.Loader.Handlers.get( url );
var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
if ( loader === null ) {
loader = new THREE.TextureLoader( manager );
}
if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
texture = loader.load( url, onLoad, onProgress, onError );
if ( mapping !== undefined ) texture.mapping = mapping;
return texture;
}
};
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.OBJLoader = ( function () {
// o object_name | g group_name
var object_pattern = /^[og]\s*(.+)?/;
// mtllib file_reference
var material_library_pattern = /^mtllib /;
// usemtl material_name
var material_use_pattern = /^usemtl /;
function ParserState() {
var state = {
objects: [],
object: {},
vertices: [],
normals: [],
colors: [],
uvs: [],
materialLibraries: [],
startObject: function ( name, fromDeclaration ) {
// If the current object (initial from reset) is not from a g/o declaration in the parsed
// file. We need to use it for the first parsed g/o to keep things in sync.
if ( this.object && this.object.fromDeclaration === false ) {
this.object.name = name;
this.object.fromDeclaration = ( fromDeclaration !== false );
return;
}
var previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
this.object = {
name: name || '',
fromDeclaration: ( fromDeclaration !== false ),
geometry: {
vertices: [],
normals: [],
colors: [],
uvs: []
},
materials: [],
smooth: true,
startMaterial: function ( name, libraries ) {
var previous = this._finalize( false );
// New usemtl declaration overwrites an inherited material, except if faces were declared
// after the material, then it must be preserved for proper MultiMaterial continuation.
if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
this.materials.splice( previous.index, 1 );
}
var material = {
index: this.materials.length,
name: name || '',
mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
groupEnd: - 1,
groupCount: - 1,
inherited: false,
clone: function ( index ) {
var cloned = {
index: ( typeof index === 'number' ? index : this.index ),
name: this.name,
mtllib: this.mtllib,
smooth: this.smooth,
groupStart: 0,
groupEnd: - 1,
groupCount: - 1,
inherited: false
};
cloned.clone = this.clone.bind( cloned );
return cloned;
}
};
this.materials.push( material );
return material;
},
currentMaterial: function () {
if ( this.materials.length > 0 ) {
return this.materials[ this.materials.length - 1 ];
}
return undefined;
},
_finalize: function ( end ) {
var lastMultiMaterial = this.currentMaterial();
if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
lastMultiMaterial.inherited = false;
}
// Ignore objects tail materials if no face declarations followed them before a new o/g started.
if ( end && this.materials.length > 1 ) {
for ( var mi = this.materials.length - 1; mi >= 0; mi -- ) {
if ( this.materials[ mi ].groupCount <= 0 ) {
this.materials.splice( mi, 1 );
}
}
}
// Guarantee at least one empty material, this makes the creation later more straight forward.
if ( end && this.materials.length === 0 ) {
this.materials.push( {
name: '',
smooth: this.smooth
} );
}
return lastMultiMaterial;
}
};
// Inherit previous objects material.
// Spec tells us that a declared material must be set to all objects until a new material is declared.
// If a usemtl declaration is encountered while this new object is being parsed, it will
// overwrite the inherited material. Exception being that there was already face declarations
// to the inherited material, then it will be preserved for proper MultiMaterial continuation.
if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
var declared = previousMaterial.clone( 0 );
declared.inherited = true;
this.object.materials.push( declared );
}
this.objects.push( this.object );
},
finalize: function () {
if ( this.object && typeof this.object._finalize === 'function' ) {
this.object._finalize( true );
}
},
parseVertexIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseNormalIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
},
parseUVIndex: function ( value, len ) {
var index = parseInt( value, 10 );
return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
},
addVertex: function ( a, b, c ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addVertexPoint: function ( a ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
},
addVertexLine: function ( a ) {
var src = this.vertices;
var dst = this.object.geometry.vertices;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
},
addNormal: function ( a, b, c ) {
var src = this.normals;
var dst = this.object.geometry.normals;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addColor: function ( a, b, c ) {
var src = this.colors;
var dst = this.object.geometry.colors;
dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
},
addUV: function ( a, b, c ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ], src[ a + 1 ] );
dst.push( src[ b + 0 ], src[ b + 1 ] );
dst.push( src[ c + 0 ], src[ c + 1 ] );
},
addUVLine: function ( a ) {
var src = this.uvs;
var dst = this.object.geometry.uvs;
dst.push( src[ a + 0 ], src[ a + 1 ] );
},
addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
var vLen = this.vertices.length;
var ia = this.parseVertexIndex( a, vLen );
var ib = this.parseVertexIndex( b, vLen );
var ic = this.parseVertexIndex( c, vLen );
this.addVertex( ia, ib, ic );
if ( ua !== undefined && ua !== '' ) {
var uvLen = this.uvs.length;
ia = this.parseUVIndex( ua, uvLen );
ib = this.parseUVIndex( ub, uvLen );
ic = this.parseUVIndex( uc, uvLen );
this.addUV( ia, ib, ic );
}
if ( na !== undefined && na !== '' ) {
// Normals are many times the same. If so, skip function call and parseInt.
var nLen = this.normals.length;
ia = this.parseNormalIndex( na, nLen );
ib = na === nb ? ia : this.parseNormalIndex( nb, nLen );
ic = na === nc ? ia : this.parseNormalIndex( nc, nLen );
this.addNormal( ia, ib, ic );
}
if ( this.colors.length > 0 ) {
this.addColor( ia, ib, ic );
}
},
addPointGeometry: function ( vertices ) {
this.object.geometry.type = 'Points';
var vLen = this.vertices.length;
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
this.addVertexPoint( this.parseVertexIndex( vertices[ vi ], vLen ) );
}
},
addLineGeometry: function ( vertices, uvs ) {
this.object.geometry.type = 'Line';
var vLen = this.vertices.length;
var uvLen = this.uvs.length;
for ( var vi = 0, l = vertices.length; vi < l; vi ++ ) {
this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
}
for ( var uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
}
}
};
state.startObject( '', false );
return state;
}
//
function OBJLoader( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.materials = null;
}
OBJLoader.prototype = {
constructor: OBJLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.FileLoader( scope.manager );
loader.setPath( this.path );
loader.load( url, function ( text ) {
onLoad( scope.parse( text ) );
}, onProgress, onError );
},
setPath: function ( value ) {
this.path = value;
return this;
},
setMaterials: function ( materials ) {
this.materials = materials;
return this;
},
parse: function ( text ) {
console.time( 'OBJLoader' );
var state = new ParserState();
if ( text.indexOf( '\r\n' ) !== - 1 ) {
// This is faster than String.split with regex that splits on both
text = text.replace( /\r\n/g, '\n' );
}
if ( text.indexOf( '\\\n' ) !== - 1 ) {
// join lines separated by a line continuation character (\)
text = text.replace( /\\\n/g, '' );
}
var lines = text.split( '\n' );
var line = '', lineFirstChar = '';
var lineLength = 0;
var result = [];
// Faster to just trim left side of the line. Use if available.
var trimLeft = ( typeof ''.trimLeft === 'function' );
for ( var i = 0, l = lines.length; i < l; i ++ ) {
line = lines[ i ];
line = trimLeft ? line.trimLeft() : line.trim();
lineLength = line.length;
if ( lineLength === 0 ) continue;
lineFirstChar = line.charAt( 0 );
// @todo invoke passed in handler if any
if ( lineFirstChar === '#' ) continue;
if ( lineFirstChar === 'v' ) {
var data = line.split( /\s+/ );
switch ( data[ 0 ] ) {
case 'v':
state.vertices.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] ),
parseFloat( data[ 3 ] )
);
if ( data.length === 8 ) {
state.colors.push(
parseFloat( data[ 4 ] ),
parseFloat( data[ 5 ] ),
parseFloat( data[ 6 ] )
);
}
break;
case 'vn':
state.normals.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] ),
parseFloat( data[ 3 ] )
);
break;
case 'vt':
state.uvs.push(
parseFloat( data[ 1 ] ),
parseFloat( data[ 2 ] )
);
break;
}
} else if ( lineFirstChar === 'f' ) {
var lineData = line.substr( 1 ).trim();
var vertexData = lineData.split( /\s+/ );
var faceVertices = [];
// Parse the face vertex data into an easy to work with format
for ( var j = 0, jl = vertexData.length; j < jl; j ++ ) {
var vertex = vertexData[ j ];
if ( vertex.length > 0 ) {
var vertexParts = vertex.split( '/' );
faceVertices.push( vertexParts );
}
}
// Draw an edge between the first vertex and all subsequent vertices to form an n-gon
var v1 = faceVertices[ 0 ];
for ( var j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
var v2 = faceVertices[ j ];
var v3 = faceVertices[ j + 1 ];
state.addFace(
v1[ 0 ], v2[ 0 ], v3[ 0 ],
v1[ 1 ], v2[ 1 ], v3[ 1 ],
v1[ 2 ], v2[ 2 ], v3[ 2 ]
);
}
} else if ( lineFirstChar === 'l' ) {
var lineParts = line.substring( 1 ).trim().split( " " );
var lineVertices = [], lineUVs = [];
if ( line.indexOf( "/" ) === - 1 ) {
lineVertices = lineParts;
} else {
for ( var li = 0, llen = lineParts.length; li < llen; li ++ ) {
var parts = lineParts[ li ].split( "/" );
if ( parts[ 0 ] !== "" ) lineVertices.push( parts[ 0 ] );
if ( parts[ 1 ] !== "" ) lineUVs.push( parts[ 1 ] );
}
}
state.addLineGeometry( lineVertices, lineUVs );
} else if ( lineFirstChar === 'p' ) {
var lineData = line.substr( 1 ).trim();
var pointData = lineData.split( " " );
state.addPointGeometry( pointData );
} else if ( ( result = object_pattern.exec( line ) ) !== null ) {
// o object_name
// or
// g group_name
// WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
// var name = result[ 0 ].substr( 1 ).trim();
var name = ( " " + result[ 0 ].substr( 1 ).trim() ).substr( 1 );
state.startObject( name );
} else if ( material_use_pattern.test( line ) ) {
// material
state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
} else if ( material_library_pattern.test( line ) ) {
// mtl file
state.materialLibraries.push( line.substring( 7 ).trim() );
} else if ( lineFirstChar === 's' ) {
result = line.split( ' ' );
// smooth shading
// @todo Handle files that have varying smooth values for a set of faces inside one geometry,
// but does not define a usemtl for each face set.
// This should be detected and a dummy material created (later MultiMaterial and geometry groups).
// This requires some care to not create extra material on each smooth value for "normal" obj files.
// where explicit usemtl defines geometry groups.
// Example asset: examples/models/obj/cerberus/Cerberus.obj
/*
* http://paulbourke.net/dataformats/obj/
* or
* http://www.cs.utah.edu/~boulos/cs3505/obj_spec.pdf
*
* From chapter "Grouping" Syntax explanation "s group_number":
* "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
* Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
* surfaces, smoothing groups are either turned on or off; there is no difference between values greater
* than 0."
*/
if ( result.length > 1 ) {
var value = result[ 1 ].trim().toLowerCase();
state.object.smooth = ( value !== '0' && value !== 'off' );
} else {
// ZBrush can produce "s" lines #11707
state.object.smooth = true;
}
var material = state.object.currentMaterial();
if ( material ) material.smooth = state.object.smooth;
} else {
// Handle null terminated files without exception
if ( line === '\0' ) continue;
throw new Error( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
}
}
state.finalize();
var container = new THREE.Group();
container.materialLibraries = [].concat( state.materialLibraries );
for ( var i = 0, l = state.objects.length; i < l; i ++ ) {
var object = state.objects[ i ];
var geometry = object.geometry;
var materials = object.materials;
var isLine = ( geometry.type === 'Line' );
var isPoints = ( geometry.type === 'Points' );
var hasVertexColors = false;
// Skip o/g line declarations that did not follow with any faces
if ( geometry.vertices.length === 0 ) continue;
var buffergeometry = new THREE.BufferGeometry();
buffergeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( geometry.vertices, 3 ) );
if ( geometry.normals.length > 0 ) {
buffergeometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( geometry.normals, 3 ) );
} else {
buffergeometry.computeVertexNormals();
}
if ( geometry.colors.length > 0 ) {
hasVertexColors = true;
buffergeometry.addAttribute( 'color', new THREE.Float32BufferAttribute( geometry.colors, 3 ) );
}
if ( geometry.uvs.length > 0 ) {
buffergeometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( geometry.uvs, 2 ) );
}
// Create materials
var createdMaterials = [];
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
var sourceMaterial = materials[ mi ];
var material = undefined;
if ( this.materials !== null ) {
material = this.materials.create( sourceMaterial.name );
// mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
if ( isLine && material && ! ( material instanceof THREE.LineBasicMaterial ) ) {
var materialLine = new THREE.LineBasicMaterial();
materialLine.copy( material );
materialLine.lights = false; // TOFIX
material = materialLine;
} else if ( isPoints && material && ! ( material instanceof THREE.PointsMaterial ) ) {
var materialPoints = new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
materialLine.copy( material );
material = materialPoints;
}
}
if ( ! material ) {
if ( isLine ) {
material = new THREE.LineBasicMaterial();
} else if ( isPoints ) {
material = new THREE.PointsMaterial( { size: 1, sizeAttenuation: false } );
} else {
material = new THREE.MeshPhongMaterial();
}
material.name = sourceMaterial.name;
}
material.flatShading = sourceMaterial.smooth ? false : true;
material.vertexColors = hasVertexColors ? THREE.VertexColors : THREE.NoColors;
createdMaterials.push( material );
}
// Create mesh
var mesh;
if ( createdMaterials.length > 1 ) {
for ( var mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
var sourceMaterial = materials[ mi ];
buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
}
if ( isLine ) {
mesh = new THREE.LineSegments( buffergeometry, createdMaterials );
} else if ( isPoints ) {
mesh = new THREE.Points( buffergeometry, createdMaterials );
} else {
mesh = new THREE.Mesh( buffergeometry, createdMaterials );
}
} else {
if ( isLine ) {
mesh = new THREE.LineSegments( buffergeometry, createdMaterials[ 0 ] );
} else if ( isPoints ) {
mesh = new THREE.Points( buffergeometry, createdMaterials[ 0 ] );
} else {
mesh = new THREE.Mesh( buffergeometry, createdMaterials[ 0 ] );
}
}
mesh.name = object.name;
container.add( mesh );
}
console.timeEnd( 'OBJLoader' );
return container;
}
};
return OBJLoader;
} )();
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
*/
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or arrow keys / touch: two-finger move
THREE.OrbitControls = function ( object, domElement ) {
// object:指定相机对象,比如多个相机对象(场景相机对象、UI相机对象),只有一个起作用
this.object = object;
// domElement:指定鼠标事件起作用的范围,默认是整个document,所有html元素
// 比如3D建模软件,可以把范围指定为renderer.domElement,渲染器引用render的domElement属性引用指向绘图区canvas
this.domElement = ( domElement !== undefined ) ? domElement : document;
// Set to false to disable this control
// 设置为false以禁用此控件
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
// "target"设置对象绕过的焦点位置
// 与lookAt相关:.lookAt( scope.target ); 视角绕着谁旋转
// 平移之后,旋转中心仍然是默认的原点,是否可以以鼠标为中心
// 缩放的中心也是原点 能不能也改成以鼠标为中心
// 任何时候都以鼠标为中心进行旋转、缩放、平移
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
// 您可以进出多远(仅限PerspectiveCamera)
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
// 您可以放大或缩小多少(仅限OrthographicCamera)
// 相对你原来设置相机视觉效果 设置缩放倍数
// 比如商品展示 0.5~2之间
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
//你可以垂直绕行多远,上限和下限。
//范围从0到Math.PI弧度。
// 上下旋转范围
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
//你可以绕水平方向运行多远,上限和下限。
//如果设置,则必须是区间[ - Math.PI,Math.PI]的子区间。
// 左右旋转范围
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
//设置为true以启用阻尼(惯性)
//如果启用阻尼,则必须在动画循环中调用controls.update()
this.enableDamping = false;
this.dampingFactor = 0.25;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
//这个选项实际上可以使进出进入; 为了向后兼容,保留为“缩放”。
//设置为false以禁用缩放
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
//设置为false以禁用旋转
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning平移
this.enablePan = true;
this.panSpeed = 1.0;
// 如果为true,则在屏幕空间中平移
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push 像素按箭头键移动
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
//设置为true以自动围绕目标旋转
//如果启用自动旋转,则必须在动画循环中调用controls.update()
this.autoRotate = false;
// 当fps是60时,每轮30秒
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys禁用键使用
this.enableKeys = true;
// The four arrow keys 四个箭头键
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
// orbit:轨道 ZOOM:放大 pan对应平移
// 给特定的键命名
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
// for reset 用于复位、重置
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
//
// public methods
//
// getPolarAngle获得极化角 Polar:极地的
this.getPolarAngle = function () {
// phi:表示希腊文的第21个字母,角度φ
// spherical:球形的
return spherical.phi;
};
// Azimuthal:方位角
this.getAzimuthalAngle = function () {
return spherical.theta;
};
// 记录目标点、相机位置、相机缩放状态
this.saveState = function () {
scope.target0.copy( scope.target );
scope.position0.copy( scope.object.position );
scope.zoom0 = scope.object.zoom;
};
// 重置
this.reset = function () {
scope.target.copy( scope.target0 );
scope.object.position.copy( scope.position0 );
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent( changeEvent );
scope.update();
state = STATE.NONE;
};
// this method is exposed, but perhaps it would be better if we can make it private...
this.update = function () {
var offset = new THREE.Vector3();
// so camera.up is the orbit axis
var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
var quatInverse = quat.clone().inverse();
var lastPosition = new THREE.Vector3();
var lastQuaternion = new THREE.Quaternion();
return function update() {
var position = scope.object.position;
offset.copy( position ).sub( scope.target );
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion( quat );
// angle from z-axis around y-axis
spherical.setFromVector3( offset );
if ( scope.autoRotate && state === STATE.NONE ) {
rotateLeft( getAutoRotationAngle() );
}
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
// restrict phi to be between desired limits
spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
// move target to panned location
scope.target.add( panOffset );
offset.setFromSpherical( spherical );
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion( quatInverse );
position.copy( scope.target ).add( offset );
scope.object.lookAt( scope.target );
if ( scope.enableDamping === true ) {
sphericalDelta.theta *= ( 1 - scope.dampingFactor );
sphericalDelta.phi *= ( 1 - scope.dampingFactor );
panOffset.multiplyScalar( 1 - scope.dampingFactor );
} else {
sphericalDelta.set( 0, 0, 0 );
panOffset.set( 0, 0, 0 );
}
scale = 1;
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if ( zoomChanged ||
lastPosition.distanceToSquared( scope.object.position ) > EPS ||
8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
scope.dispatchEvent( changeEvent );
lastPosition.copy( scope.object.position );
lastQuaternion.copy( scope.object.quaternion );
zoomChanged = false;
return true;
}
return false;
};
}();
this.dispose = function () {
scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
window.removeEventListener( 'keydown', onKeyDown, false );
//scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
};
//
// internals
//
var scope = this;
var changeEvent = { type: 'change' };
var startEvent = { type: 'start' };
var endEvent = { type: 'end' };
var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4 };
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new THREE.Spherical();
var sphericalDelta = new THREE.Spherical();
var scale = 1;
var panOffset = new THREE.Vector3();
var zoomChanged = false;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
var dollyDelta = new THREE.Vector2();
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow( 0.95, scope.zoomSpeed );
}
function rotateLeft( angle ) {
sphericalDelta.theta -= angle;
}
function rotateUp( angle ) {
sphericalDelta.phi -= angle;
}
var panLeft = function () {
var v = new THREE.Vector3();
return function panLeft( distance, objectMatrix ) {
v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
v.multiplyScalar( - distance );
panOffset.add( v );
};
}();
var panUp = function () {
var v = new THREE.Vector3();
return function panUp( distance, objectMatrix ) {
if ( scope.screenSpacePanning === true ) {
v.setFromMatrixColumn( objectMatrix, 1 );
} else {
v.setFromMatrixColumn( objectMatrix, 0 );
v.crossVectors( scope.object.up, v );
}
v.multiplyScalar( distance );
panOffset.add( v );
};
}();
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new THREE.Vector3();
return function pan( deltaX, deltaY ) {
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
if ( scope.object.isPerspectiveCamera ) {
// perspective
var position = scope.object.position;
offset.copy( position ).sub( scope.target );
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
// we use only clientHeight here so aspect ratio does not distort speed
panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
} else if ( scope.object.isOrthographicCamera ) {
// orthographic
panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
} else {
// camera neither orthographic nor perspective
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
scope.enablePan = false;
}
};
}();
function dollyIn( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale /= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
function dollyOut( dollyScale ) {
if ( scope.object.isPerspectiveCamera ) {
scale *= dollyScale;
} else if ( scope.object.isOrthographicCamera ) {
scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
scope.enableZoom = false;
}
}
//
// event callbacks - update the object state
//
function handleMouseDownRotate( event ) {
//console.log( 'handleMouseDownRotate' );
rotateStart.set( event.clientX, event.clientY );
}
function handleMouseDownDolly( event ) {
//console.log( 'handleMouseDownDolly' );
dollyStart.set( event.clientX, event.clientY );
}
function handleMouseDownPan( event ) {
//console.log( 'handleMouseDownPan' );
panStart.set( event.clientX, event.clientY );
}
function handleMouseMoveRotate( event ) {
//console.log( 'handleMouseMoveRotate' );
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
// rotating across whole screen goes 360 degrees around
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
// rotating up and down along whole screen attempts to go 360, but limited to 180
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
scope.update();
}
function handleMouseMoveDolly( event ) {
//console.log( 'handleMouseMoveDolly' );
dollyEnd.set( event.clientX, event.clientY );
dollyDelta.subVectors( dollyEnd, dollyStart );
if ( dollyDelta.y > 0 ) {
dollyIn( getZoomScale() );
} else if ( dollyDelta.y < 0 ) {
dollyOut( getZoomScale() );
}
dollyStart.copy( dollyEnd );
scope.update();
}
function handleMouseMovePan( event ) {
//console.log( 'handleMouseMovePan' );
panEnd.set( event.clientX, event.clientY );
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
scope.update();
}
function handleMouseUp( event ) {
// console.log( 'handleMouseUp' );
}
function handleMouseWheel( event ) {
// console.log( 'handleMouseWheel' );
if ( event.deltaY < 0 ) {
dollyOut( getZoomScale() );
} else if ( event.deltaY > 0 ) {
dollyIn( getZoomScale() );
}
scope.update();
}
function handleKeyDown( event ) {
//console.log( 'handleKeyDown' );
switch ( event.keyCode ) {
case scope.keys.UP:
pan( 0, scope.keyPanSpeed );
scope.update();
break;
case scope.keys.BOTTOM:
pan( 0, - scope.keyPanSpeed );
scope.update();
break;
case scope.keys.LEFT:
pan( scope.keyPanSpeed, 0 );
scope.update();
break;
case scope.keys.RIGHT:
pan( - scope.keyPanSpeed, 0 );
scope.update();
break;
}
}
function handleTouchStartRotate( event ) {
//console.log( 'handleTouchStartRotate' );
rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
}
function handleTouchStartDollyPan( event ) {
//console.log( 'handleTouchStartDollyPan' );
if ( scope.enableZoom ) {
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyStart.set( 0, distance );
}
if ( scope.enablePan ) {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
panStart.set( x, y );
}
}
function handleTouchMoveRotate( event ) {
//console.log( 'handleTouchMoveRotate' );
rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
// rotating across whole screen goes 360 degrees around
rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth );
// rotating up and down along whole screen attempts to go 360, but limited to 180
rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
rotateStart.copy( rotateEnd );
scope.update();
}
function handleTouchMoveDollyPan( event ) {
//console.log( 'handleTouchMoveDollyPan' );
if ( scope.enableZoom ) {
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
var distance = Math.sqrt( dx * dx + dy * dy );
dollyEnd.set( 0, distance );
dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
dollyIn( dollyDelta.y );
dollyStart.copy( dollyEnd );
}
if ( scope.enablePan ) {
var x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
var y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
panEnd.set( x, y );
panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
pan( panDelta.x, panDelta.y );
panStart.copy( panEnd );
}
scope.update();
}
function handleTouchEnd( event ) {
//console.log( 'handleTouchEnd' );
}
//
// event handlers - FSM: listen for events and reset state
//
function onMouseDown( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
switch ( event.button ) {
case scope.mouseButtons.ORBIT:
if ( scope.enableRotate === false ) return;
handleMouseDownRotate( event );
state = STATE.ROTATE;
break;
case scope.mouseButtons.ZOOM:
if ( scope.enableZoom === false ) return;
handleMouseDownDolly( event );
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
if ( scope.enablePan === false ) return;
handleMouseDownPan( event );
state = STATE.PAN;
break;
}
if ( state !== STATE.NONE ) {
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
scope.dispatchEvent( startEvent );
}
}
function onMouseMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
switch ( state ) {
case STATE.ROTATE:
if ( scope.enableRotate === false ) return;
handleMouseMoveRotate( event );
break;
case STATE.DOLLY:
if ( scope.enableZoom === false ) return;
handleMouseMoveDolly( event );
break;
case STATE.PAN:
if ( scope.enablePan === false ) return;
handleMouseMovePan( event );
break;
}
}
function onMouseUp( event ) {
if ( scope.enabled === false ) return;
handleMouseUp( event );
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
scope.dispatchEvent( endEvent );
state = STATE.NONE;
}
function onMouseWheel( event ) {
if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent( startEvent );
handleMouseWheel( event );
scope.dispatchEvent( endEvent );
}
function onKeyDown( event ) {
if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
handleKeyDown( event );
}
function onTouchStart( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.enableRotate === false ) return;
handleTouchStartRotate( event );
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if ( scope.enableZoom === false && scope.enablePan === false ) return;
handleTouchStartDollyPan( event );
state = STATE.TOUCH_DOLLY_PAN;
break;
default:
state = STATE.NONE;
}
if ( state !== STATE.NONE ) {
scope.dispatchEvent( startEvent );
}
}
function onTouchMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
case 1: // one-fingered touch: rotate
if ( scope.enableRotate === false ) return;
if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?
handleTouchMoveRotate( event );
break;
case 2: // two-fingered touch: dolly-pan
if ( scope.enableZoom === false && scope.enablePan === false ) return;
if ( state !== STATE.TOUCH_DOLLY_PAN ) return; // is this needed?
handleTouchMoveDollyPan( event );
break;
default:
state = STATE.NONE;
}
}
function onTouchEnd( event ) {
if ( scope.enabled === false ) return;
handleTouchEnd( event );
scope.dispatchEvent( endEvent );
state = STATE.NONE;
}
function onContextMenu( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
}
//
scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
window.addEventListener( 'keydown', onKeyDown, false );
// force an update at start
this.update();
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
Object.defineProperties( THREE.OrbitControls.prototype, {
center: {
get: function () {
console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
return this.target;
}
},
// backward compatibility
noZoom: {
get: function () {
console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
return ! this.enableZoom;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
this.enableZoom = ! value;
}
},
noRotate: {
get: function () {
console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
return ! this.enableRotate;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
this.enableRotate = ! value;
}
},
noPan: {
get: function () {
console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
return ! this.enablePan;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
this.enablePan = ! value;
}
},
noKeys: {
get: function () {
console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
return ! this.enableKeys;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
this.enableKeys = ! value;
}
},
staticMoving: {
get: function () {
console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
return ! this.enableDamping;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
this.enableDamping = ! value;
}
},
dynamicDampingFactor: {
get: function () {
console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
return this.dampingFactor;
},
set: function ( value ) {
console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
this.dampingFactor = value;
}
}
} );
// Generated by CoffeeScript 1.6.3
(function() {
var BACK, COPLANAR, EPSILON, FRONT, SPANNING, returning,
__bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; },
__slice = [].slice,
__hasProp = {}.hasOwnProperty,
__extends = function(child, parent) { for (var key in parent) { if (__hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; };
EPSILON = 1e-5;
COPLANAR = 0;
FRONT = 1;
BACK = 2;
SPANNING = 3;
returning = function(value, fn) {
fn();
return value;
};
window.ThreeBSP = (function() {
function ThreeBSP(treeIsh, matrix) {
this.matrix = matrix;
this.intersect = __bind(this.intersect, this);
this.union = __bind(this.union, this);
this.subtract = __bind(this.subtract, this);
this.toGeometry = __bind(this.toGeometry, this);
this.toMesh = __bind(this.toMesh, this);
this.toTree = __bind(this.toTree, this);
if (this.matrix == null) {
this.matrix = new THREE.Matrix4();
}
this.tree = this.toTree(treeIsh);
}
ThreeBSP.prototype.toTree = function(treeIsh) {
var face, geometry, i, polygons, _fn, _i, _len, _ref,
_this = this;
if (treeIsh instanceof ThreeBSP.Node) {
return treeIsh;
}
polygons = [];
geometry = treeIsh instanceof THREE.Geometry ? treeIsh : treeIsh instanceof THREE.Mesh ? (treeIsh.updateMatrix(), this.matrix = treeIsh.matrix.clone(), treeIsh.geometry) : void 0;
_ref = geometry.faces;
_fn = function(face, i) {
var faceVertexUvs, idx, polygon, vIndex, vName, vertex, _j, _len1, _ref1, _ref2;
faceVertexUvs = (_ref1 = geometry.faceVertexUvs) != null ? _ref1[0][i] : void 0;
if (faceVertexUvs == null) {
faceVertexUvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
}
polygon = new ThreeBSP.Polygon();
_ref2 = ['a', 'b', 'c', 'd'];
for (vIndex = _j = 0, _len1 = _ref2.length; _j < _len1; vIndex = ++_j) {
vName = _ref2[vIndex];
if ((idx = face[vName]) != null) {
vertex = geometry.vertices[idx];
vertex = new ThreeBSP.Vertex(vertex.x, vertex.y, vertex.z, face.vertexNormals[0], new THREE.Vector2(faceVertexUvs[vIndex].x, faceVertexUvs[vIndex].y));
vertex.applyMatrix4(_this.matrix);
polygon.vertices.push(vertex);
}
}
return polygons.push(polygon.calculateProperties());
};
for (i = _i = 0, _len = _ref.length; _i < _len; i = ++_i) {
face = _ref[i];
_fn(face, i);
}
return new ThreeBSP.Node(polygons);
};
ThreeBSP.prototype.toMesh = function(material) {
var geometry, mesh,
_this = this;
if (material == null) {
material = new THREE.MeshNormalMaterial();
}
geometry = this.toGeometry();
return returning((mesh = new THREE.Mesh(geometry, material)), function() {
mesh.position.setFromMatrixPosition(_this.matrix);
return mesh.rotation.setFromRotationMatrix(_this.matrix);
});
};
ThreeBSP.prototype.toGeometry = function() {
var geometry, matrix,
_this = this;
matrix = new THREE.Matrix4().getInverse(this.matrix);
return returning((geometry = new THREE.Geometry()), function() {
var face, idx, polyVerts, polygon, v, vertUvs, verts, _i, _len, _ref, _results;
_ref = _this.tree.allPolygons();
_results = [];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
polygon = _ref[_i];
polyVerts = (function() {
var _j, _len1, _ref1, _results1;
_ref1 = polygon.vertices;
_results1 = [];
for (_j = 0, _len1 = _ref1.length; _j < _len1; _j++) {
v = _ref1[_j];
_results1.push(v.clone().applyMatrix4(matrix));
}
return _results1;
})();
_results.push((function() {
var _j, _ref1, _results1;
_results1 = [];
for (idx = _j = 2, _ref1 = polyVerts.length; 2 <= _ref1 ? _j < _ref1 : _j > _ref1; idx = 2 <= _ref1 ? ++_j : --_j) {
verts = [polyVerts[0], polyVerts[idx - 1], polyVerts[idx]];
vertUvs = (function() {
var _k, _len1, _ref2, _ref3, _results2;
_results2 = [];
for (_k = 0, _len1 = verts.length; _k < _len1; _k++) {
v = verts[_k];
_results2.push(new THREE.Vector2((_ref2 = v.uv) != null ? _ref2.x : void 0, (_ref3 = v.uv) != null ? _ref3.y : void 0));
}
return _results2;
})();
face = (function(func, args, ctor) {
ctor.prototype = func.prototype;
var child = new ctor, result = func.apply(child, args);
return Object(result) === result ? result : child;
})(THREE.Face3, __slice.call((function() {
var _k, _len1, _results2;
_results2 = [];
for (_k = 0, _len1 = verts.length; _k < _len1; _k++) {
v = verts[_k];
_results2.push(geometry.vertices.push(v) - 1);
}
return _results2;
})()).concat([polygon.normal.clone()]), function(){});
geometry.faces.push(face);
_results1.push(geometry.faceVertexUvs[0].push(vertUvs));
}
return _results1;
})());
}
return _results;
});
};
ThreeBSP.prototype.subtract = function(other) {
var them, us, _ref;
_ref = [this.tree.clone(), other.tree.clone()], us = _ref[0], them = _ref[1];
us.invert().clipTo(them);
them.clipTo(us).invert().clipTo(us).invert();
return new ThreeBSP(us.build(them.allPolygons()).invert(), this.matrix);
};
ThreeBSP.prototype.union = function(other) {
var them, us, _ref;
_ref = [this.tree.clone(), other.tree.clone()], us = _ref[0], them = _ref[1];
us.clipTo(them);
them.clipTo(us).invert().clipTo(us).invert();
return new ThreeBSP(us.build(them.allPolygons()), this.matrix);
};
ThreeBSP.prototype.intersect = function(other) {
var them, us, _ref;
_ref = [this.tree.clone(), other.tree.clone()], us = _ref[0], them = _ref[1];
them.clipTo(us.invert()).invert().clipTo(us.clipTo(them));
return new ThreeBSP(us.build(them.allPolygons()).invert(), this.matrix);
};
return ThreeBSP;
})();
ThreeBSP.Vertex = (function(_super) {
__extends(Vertex, _super);
function Vertex(x, y, z, normal, uv) {
this.normal = normal != null ? normal : new THREE.Vector3();
this.uv = uv != null ? uv : new THREE.Vector2();
this.interpolate = __bind(this.interpolate, this);
this.lerp = __bind(this.lerp, this);
Vertex.__super__.constructor.call(this, x, y, z);
}
Vertex.prototype.clone = function() {
return new ThreeBSP.Vertex(this.x, this.y, this.z, this.normal.clone(), this.uv.clone());
};
Vertex.prototype.lerp = function(v, alpha) {
var _this = this;
return returning(Vertex.__super__.lerp.apply(this, arguments), function() {
_this.uv.add(v.uv.clone().sub(_this.uv).multiplyScalar(alpha));
return _this.normal.lerp(v, alpha);
});
};
Vertex.prototype.interpolate = function() {
var args, _ref;
args = 1 <= arguments.length ? __slice.call(arguments, 0) : [];
return (_ref = this.clone()).lerp.apply(_ref, args);
};
return Vertex;
})(THREE.Vector3);
ThreeBSP.Polygon = (function() {
function Polygon(vertices, normal, w) {
this.vertices = vertices != null ? vertices : [];
this.normal = normal;
this.w = w;
this.subdivide = __bind(this.subdivide, this);
this.tessellate = __bind(this.tessellate, this);
this.classifySide = __bind(this.classifySide, this);
this.classifyVertex = __bind(this.classifyVertex, this);
this.invert = __bind(this.invert, this);
this.clone = __bind(this.clone, this);
this.calculateProperties = __bind(this.calculateProperties, this);
if (this.vertices.length) {
this.calculateProperties();
}
}
Polygon.prototype.calculateProperties = function() {
var _this = this;
return returning(this, function() {
var a, b, c, _ref;
_ref = _this.vertices, a = _ref[0], b = _ref[1], c = _ref[2];
_this.normal = b.clone().sub(a).cross(c.clone().sub(a)).normalize();
return _this.w = _this.normal.clone().dot(a);
});
};
Polygon.prototype.clone = function() {
var v;
return new ThreeBSP.Polygon((function() {
var _i, _len, _ref, _results;
_ref = this.vertices;
_results = [];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
v = _ref[_i];
_results.push(v.clone());
}
return _results;
}).call(this), this.normal.clone(), this.w);
};
Polygon.prototype.invert = function() {
var _this = this;
return returning(this, function() {
_this.normal.multiplyScalar(-1);
_this.w *= -1;
return _this.vertices.reverse();
});
};
Polygon.prototype.classifyVertex = function(vertex) {
var side;
side = this.normal.dot(vertex) - this.w;
switch (false) {
case !(side < -EPSILON):
return BACK;
case !(side > EPSILON):
return FRONT;
default:
return COPLANAR;
}
};
Polygon.prototype.classifySide = function(polygon) {
var back, front, tally, v, _i, _len, _ref, _ref1,
_this = this;
_ref = [0, 0], front = _ref[0], back = _ref[1];
tally = function(v) {
switch (_this.classifyVertex(v)) {
case FRONT:
return front += 1;
case BACK:
return back += 1;
}
};
_ref1 = polygon.vertices;
for (_i = 0, _len = _ref1.length; _i < _len; _i++) {
v = _ref1[_i];
tally(v);
}
if (front > 0 && back === 0) {
return FRONT;
}
if (front === 0 && back > 0) {
return BACK;
}
if ((front === back && back === 0)) {
return COPLANAR;
}
return SPANNING;
};
Polygon.prototype.tessellate = function(poly) {
var b, count, f, i, j, polys, t, ti, tj, v, vi, vj, _i, _len, _ref, _ref1, _ref2,
_this = this;
_ref = {
f: [],
b: [],
count: poly.vertices.length
}, f = _ref.f, b = _ref.b, count = _ref.count;
if (this.classifySide(poly) !== SPANNING) {
return [poly];
}
_ref1 = poly.vertices;
for (i = _i = 0, _len = _ref1.length; _i < _len; i = ++_i) {
vi = _ref1[i];
vj = poly.vertices[(j = (i + 1) % count)];
_ref2 = (function() {
var _j, _len1, _ref2, _results;
_ref2 = [vi, vj];
_results = [];
for (_j = 0, _len1 = _ref2.length; _j < _len1; _j++) {
v = _ref2[_j];
_results.push(this.classifyVertex(v));
}
return _results;
}).call(this), ti = _ref2[0], tj = _ref2[1];
if (ti !== BACK) {
f.push(vi);
}
if (ti !== FRONT) {
b.push(vi);
}
if ((ti | tj) === SPANNING) {
t = (this.w - this.normal.dot(vi)) / this.normal.dot(vj.clone().sub(vi));
v = vi.interpolate(vj, t);
f.push(v);
b.push(v);
}
}
return returning((polys = []), function() {
if (f.length >= 3) {
polys.push(new ThreeBSP.Polygon(f));
}
if (b.length >= 3) {
return polys.push(new ThreeBSP.Polygon(b));
}
});
};
Polygon.prototype.subdivide = function(polygon, coplanar_front, coplanar_back, front, back) {
var poly, side, _i, _len, _ref, _results;
_ref = this.tessellate(polygon);
_results = [];
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
poly = _ref[_i];
side = this.classifySide(poly);
switch (side) {
case FRONT:
_results.push(front.push(poly));
break;
case BACK:
_results.push(back.push(poly));
break;
case COPLANAR:
if (this.normal.dot(poly.normal) > 0) {
_results.push(coplanar_front.push(poly));
} else {
_results.push(coplanar_back.push(poly));
}
break;
default:
throw new Error("BUG: Polygon of classification " + side + " in subdivision");
}
}
return _results;
};
return Polygon;
})();
ThreeBSP.Node = (function() {
Node.prototype.clone = function() {
var node,
_this = this;
return returning((node = new ThreeBSP.Node()), function() {
var p, _ref, _ref1, _ref2;
node.divider = (_ref = _this.divider) != null ? _ref.clone() : void 0;
node.polygons = (function() {
var _i, _len, _ref1, _results;
_ref1 = this.polygons;
_results = [];
for (_i = 0, _len = _ref1.length; _i < _len; _i++) {
p = _ref1[_i];
_results.push(p.clone());
}
return _results;
}).call(_this);
node.front = (_ref1 = _this.front) != null ? _ref1.clone() : void 0;
return node.back = (_ref2 = _this.back) != null ? _ref2.clone() : void 0;
});
};
function Node(polygons) {
this.clipTo = __bind(this.clipTo, this);
this.clipPolygons = __bind(this.clipPolygons, this);
this.invert = __bind(this.invert, this);
this.allPolygons = __bind(this.allPolygons, this);
this.isConvex = __bind(this.isConvex, this);
this.build = __bind(this.build, this);
this.clone = __bind(this.clone, this);
this.polygons = [];
if ((polygons != null) && polygons.length) {
this.build(polygons);
}
}
Node.prototype.build = function(polygons) {
var _this = this;
return returning(this, function() {
var poly, polys, side, sides, _i, _len, _results;
sides = {
front: [],
back: []
};
if (_this.divider == null) {
_this.divider = polygons[0].clone();
}
for (_i = 0, _len = polygons.length; _i < _len; _i++) {
poly = polygons[_i];
_this.divider.subdivide(poly, _this.polygons, _this.polygons, sides.front, sides.back);
}
_results = [];
for (side in sides) {
if (!__hasProp.call(sides, side)) continue;
polys = sides[side];
if (polys.length) {
if (_this[side] == null) {
_this[side] = new ThreeBSP.Node();
}
_results.push(_this[side].build(polys));
} else {
_results.push(void 0);
}
}
return _results;
});
};
Node.prototype.isConvex = function(polys) {
var inner, outer, _i, _j, _len, _len1;
for (_i = 0, _len = polys.length; _i < _len; _i++) {
inner = polys[_i];
for (_j = 0, _len1 = polys.length; _j < _len1; _j++) {
outer = polys[_j];
if (inner !== outer && outer.classifySide(inner) !== BACK) {
return false;
}
}
}
return true;
};
Node.prototype.allPolygons = function() {
var _ref, _ref1;
return this.polygons.slice().concat(((_ref1 = this.front) != null ? _ref1.allPolygons() : void 0) || []).concat(((_ref = this.back) != null ? _ref.allPolygons() : void 0) || []);
};
Node.prototype.invert = function() {
var _this = this;
return returning(this, function() {
var flipper, poly, _i, _j, _len, _len1, _ref, _ref1, _ref2;
_ref = _this.polygons;
for (_i = 0, _len = _ref.length; _i < _len; _i++) {
poly = _ref[_i];
poly.invert();
}
_ref1 = [_this.divider, _this.front, _this.back];
for (_j = 0, _len1 = _ref1.length; _j < _len1; _j++) {
flipper = _ref1[_j];
if (flipper != null) {
flipper.invert();
}
}
return _ref2 = [_this.back, _this.front], _this.front = _ref2[0], _this.back = _ref2[1], _ref2;
});
};
Node.prototype.clipPolygons = function(polygons) {
var back, front, poly, _i, _len;
if (!this.divider) {
return polygons.slice();
}
front = [];
back = [];
for (_i = 0, _len = polygons.length; _i < _len; _i++) {
poly = polygons[_i];
this.divider.subdivide(poly, front, back, front, back);
}
if (this.front) {
front = this.front.clipPolygons(front);
}
if (this.back) {
back = this.back.clipPolygons(back);
}
return front.concat(this.back ? back : []);
};
Node.prototype.clipTo = function(node) {
var _this = this;
return returning(this, function() {
var _ref, _ref1;
_this.polygons = node.clipPolygons(_this.polygons);
if ((_ref = _this.front) != null) {
_ref.clipTo(node);
}
return (_ref1 = _this.back) != null ? _ref1.clipTo(node) : void 0;
});
};
return Node;
})();
}).call(this);
/**
* @author arodic / https://github.com/arodic
*/
( function () {
'use strict';
var GizmoMaterial = function ( parameters ) {
THREE.MeshBasicMaterial.call( this );
this.depthTest = false;
this.depthWrite = false;
this.fog = false;
this.side = THREE.FrontSide;
this.transparent = true;
this.setValues( parameters );
this.oldColor = this.color.clone();
this.oldOpacity = this.opacity;
this.highlight = function ( highlighted ) {
if ( highlighted ) {
this.color.setRGB( 1, 1, 0 );
this.opacity = 1;
} else {
this.color.copy( this.oldColor );
this.opacity = this.oldOpacity;
}
};
};
GizmoMaterial.prototype = Object.create( THREE.MeshBasicMaterial.prototype );
GizmoMaterial.prototype.constructor = GizmoMaterial;
var GizmoLineMaterial = function ( parameters ) {
THREE.LineBasicMaterial.call( this );
this.depthTest = false;
this.depthWrite = false;
this.fog = false;
this.transparent = true;
this.linewidth = 1;
this.setValues( parameters );
this.oldColor = this.color.clone();
this.oldOpacity = this.opacity;
this.highlight = function ( highlighted ) {
if ( highlighted ) {
this.color.setRGB( 1, 1, 0 );
this.opacity = 1;
} else {
this.color.copy( this.oldColor );
this.opacity = this.oldOpacity;
}
};
};
GizmoLineMaterial.prototype = Object.create( THREE.LineBasicMaterial.prototype );
GizmoLineMaterial.prototype.constructor = GizmoLineMaterial;
var pickerMaterial = new GizmoMaterial( { visible: false, transparent: false } );
THREE.TransformGizmo = function () {
this.init = function () {
THREE.Object3D.call( this );
this.handles = new THREE.Object3D();
this.pickers = new THREE.Object3D();
this.planes = new THREE.Object3D();
this.add( this.handles );
this.add( this.pickers );
this.add( this.planes );
//// PLANES
var planeGeometry = new THREE.PlaneBufferGeometry( 50, 50, 2, 2 );
var planeMaterial = new THREE.MeshBasicMaterial( { visible: false, side: THREE.DoubleSide } );
var planes = {
"XY": new THREE.Mesh( planeGeometry, planeMaterial ),
"YZ": new THREE.Mesh( planeGeometry, planeMaterial ),
"XZ": new THREE.Mesh( planeGeometry, planeMaterial ),
"XYZE": new THREE.Mesh( planeGeometry, planeMaterial )
};
this.activePlane = planes[ "XYZE" ];
planes[ "YZ" ].rotation.set( 0, Math.PI / 2, 0 );
planes[ "XZ" ].rotation.set( - Math.PI / 2, 0, 0 );
for ( var i in planes ) {
planes[ i ].name = i;
this.planes.add( planes[ i ] );
this.planes[ i ] = planes[ i ];
}
//// HANDLES AND PICKERS
var setupGizmos = function ( gizmoMap, parent ) {
for ( var name in gizmoMap ) {
for ( i = gizmoMap[ name ].length; i --; ) {
var object = gizmoMap[ name ][ i ][ 0 ];
var position = gizmoMap[ name ][ i ][ 1 ];
var rotation = gizmoMap[ name ][ i ][ 2 ];
object.name = name;
object.renderOrder = Infinity; // avoid being hidden by other transparent objects
if ( position ) object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
if ( rotation ) object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
parent.add( object );
}
}
};
setupGizmos( this.handleGizmos, this.handles );
setupGizmos( this.pickerGizmos, this.pickers );
// reset Transformations
this.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.updateMatrix();
var tempGeometry = child.geometry.clone();
tempGeometry.applyMatrix( child.matrix );
child.geometry = tempGeometry;
child.position.set( 0, 0, 0 );
child.rotation.set( 0, 0, 0 );
child.scale.set( 1, 1, 1 );
}
} );
};
this.highlight = function ( axis ) {
this.traverse( function ( child ) {
if ( child.material && child.material.highlight ) {
if ( child.name === axis ) {
child.material.highlight( true );
} else {
child.material.highlight( false );
}
}
} );
};
};
THREE.TransformGizmo.prototype = Object.create( THREE.Object3D.prototype );
THREE.TransformGizmo.prototype.constructor = THREE.TransformGizmo;
THREE.TransformGizmo.prototype.update = function ( rotation, eye ) {
var vec1 = new THREE.Vector3( 0, 0, 0 );
var vec2 = new THREE.Vector3( 0, 1, 0 );
var lookAtMatrix = new THREE.Matrix4();
this.traverse( function ( child ) {
if ( child.name.search( "E" ) !== - 1 ) {
child.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( eye, vec1, vec2 ) );
} else if ( child.name.search( "X" ) !== - 1 || child.name.search( "Y" ) !== - 1 || child.name.search( "Z" ) !== - 1 ) {
child.quaternion.setFromEuler( rotation );
}
} );
};
THREE.TransformGizmoTranslate = function () {
THREE.TransformGizmo.call( this );
var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.CylinderGeometry( 0, 0.05, 0.2, 12, 1, false ) );
mesh.position.y = 0.5;
mesh.updateMatrix();
arrowGeometry.merge( mesh.geometry, mesh.matrix );
var lineXGeometry = new THREE.BufferGeometry();
lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
var lineYGeometry = new THREE.BufferGeometry();
lineYGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
var lineZGeometry = new THREE.BufferGeometry();
lineZGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
this.handleGizmos = {
X: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ],
[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.1, 0 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xffff00, opacity: 0.25 } ) ), [ 0.15, 0.15, 0 ] ]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0x00ffff, opacity: 0.25 } ) ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.29, 0.29 ), new GizmoMaterial( { color: 0xff00ff, opacity: 0.25 } ) ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ] ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
],
XYZ: [
[ new THREE.Mesh( new THREE.OctahedronGeometry( 0.2, 0 ), pickerMaterial ) ]
],
XY: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0.2, 0 ] ]
],
YZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
],
XZ: [
[ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), pickerMaterial ), [ 0.2, 0, 0.2 ], [ - Math.PI / 2, 0, 0 ] ]
]
};
this.setActivePlane = function ( axis, eye ) {
var tempMatrix = new THREE.Matrix4();
eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
if ( axis === "X" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ];
}
if ( axis === "Y" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis === "Z" ) {
this.activePlane = this.planes[ "XZ" ];
if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
if ( axis === "XY" ) this.activePlane = this.planes[ "XY" ];
if ( axis === "YZ" ) this.activePlane = this.planes[ "YZ" ];
if ( axis === "XZ" ) this.activePlane = this.planes[ "XZ" ];
};
this.init();
};
THREE.TransformGizmoTranslate.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoTranslate.prototype.constructor = THREE.TransformGizmoTranslate;
THREE.TransformGizmoRotate = function () {
THREE.TransformGizmo.call( this );
var CircleGeometry = function ( radius, facing, arc ) {
var geometry = new THREE.BufferGeometry();
var vertices = [];
arc = arc ? arc : 1;
for ( var i = 0; i <= 64 * arc; ++ i ) {
if ( facing === 'x' ) vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
if ( facing === 'y' ) vertices.push( Math.cos( i / 32 * Math.PI ) * radius, 0, Math.sin( i / 32 * Math.PI ) * radius );
if ( facing === 'z' ) vertices.push( Math.sin( i / 32 * Math.PI ) * radius, Math.cos( i / 32 * Math.PI ) * radius, 0 );
}
geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
return geometry;
};
this.handleGizmos = {
X: [
[ new THREE.Line( new CircleGeometry( 1, 'x', 0.5 ), new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Line( new CircleGeometry( 1, 'y', 0.5 ), new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Line( new CircleGeometry( 1, 'z', 0.5 ), new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
E: [
[ new THREE.Line( new CircleGeometry( 1.25, 'z', 1 ), new GizmoLineMaterial( { color: 0xcccc00 } ) ) ]
],
XYZE: [
[ new THREE.Line( new CircleGeometry( 1, 'z', 1 ), new GizmoLineMaterial( { color: 0x787878 } ) ) ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.12, 4, 12, Math.PI ), pickerMaterial ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
],
E: [
[ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.12, 2, 24 ), pickerMaterial ) ]
],
XYZE: [
[ new THREE.Mesh() ]// TODO
]
};
this.setActivePlane = function ( axis ) {
if ( axis === "E" ) this.activePlane = this.planes[ "XYZE" ];
if ( axis === "X" ) this.activePlane = this.planes[ "YZ" ];
if ( axis === "Y" ) this.activePlane = this.planes[ "XZ" ];
if ( axis === "Z" ) this.activePlane = this.planes[ "XY" ];
};
this.update = function ( rotation, eye2 ) {
THREE.TransformGizmo.prototype.update.apply( this, arguments );
var tempMatrix = new THREE.Matrix4();
var worldRotation = new THREE.Euler( 0, 0, 1 );
var tempQuaternion = new THREE.Quaternion();
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
var quaternionX = new THREE.Quaternion();
var quaternionY = new THREE.Quaternion();
var quaternionZ = new THREE.Quaternion();
var eye = eye2.clone();
worldRotation.copy( this.planes[ "XY" ].rotation );
tempQuaternion.setFromEuler( worldRotation );
tempMatrix.makeRotationFromQuaternion( tempQuaternion ).getInverse( tempMatrix );
eye.applyMatrix4( tempMatrix );
this.traverse( function( child ) {
tempQuaternion.setFromEuler( worldRotation );
if ( child.name === "X" ) {
quaternionX.setFromAxisAngle( unitX, Math.atan2( - eye.y, eye.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
child.quaternion.copy( tempQuaternion );
}
if ( child.name === "Y" ) {
quaternionY.setFromAxisAngle( unitY, Math.atan2( eye.x, eye.z ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
child.quaternion.copy( tempQuaternion );
}
if ( child.name === "Z" ) {
quaternionZ.setFromAxisAngle( unitZ, Math.atan2( eye.y, eye.x ) );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
child.quaternion.copy( tempQuaternion );
}
} );
};
this.init();
};
THREE.TransformGizmoRotate.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoRotate.prototype.constructor = THREE.TransformGizmoRotate;
THREE.TransformGizmoScale = function () {
THREE.TransformGizmo.call( this );
var arrowGeometry = new THREE.Geometry();
var mesh = new THREE.Mesh( new THREE.BoxGeometry( 0.125, 0.125, 0.125 ) );
mesh.position.y = 0.5;
mesh.updateMatrix();
arrowGeometry.merge( mesh.geometry, mesh.matrix );
var lineXGeometry = new THREE.BufferGeometry();
lineXGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
var lineYGeometry = new THREE.BufferGeometry();
lineYGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
var lineZGeometry = new THREE.BufferGeometry();
lineZGeometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
this.handleGizmos = {
X: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0xff0000 } ) ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ],
[ new THREE.Line( lineXGeometry, new GizmoLineMaterial( { color: 0xff0000 } ) ) ]
],
Y: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x00ff00 } ) ), [ 0, 0.5, 0 ] ],
[ new THREE.Line( lineYGeometry, new GizmoLineMaterial( { color: 0x00ff00 } ) ) ]
],
Z: [
[ new THREE.Mesh( arrowGeometry, new GizmoMaterial( { color: 0x0000ff } ) ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ],
[ new THREE.Line( lineZGeometry, new GizmoLineMaterial( { color: 0x0000ff } ) ) ]
],
XYZ: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), new GizmoMaterial( { color: 0xffffff, opacity: 0.25 } ) ) ]
]
};
this.pickerGizmos = {
X: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0.6, 0, 0 ], [ 0, 0, - Math.PI / 2 ] ]
],
Y: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0.6, 0 ] ]
],
Z: [
[ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), pickerMaterial ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
],
XYZ: [
[ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.4, 0.4, 0.4 ), pickerMaterial ) ]
]
};
this.setActivePlane = function ( axis, eye ) {
var tempMatrix = new THREE.Matrix4();
eye.applyMatrix4( tempMatrix.getInverse( tempMatrix.extractRotation( this.planes[ "XY" ].matrixWorld ) ) );
if ( axis === "X" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs( eye.y ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "XZ" ];
}
if ( axis === "Y" ) {
this.activePlane = this.planes[ "XY" ];
if ( Math.abs( eye.x ) > Math.abs( eye.z ) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis === "Z" ) {
this.activePlane = this.planes[ "XZ" ];
if ( Math.abs( eye.x ) > Math.abs( eye.y ) ) this.activePlane = this.planes[ "YZ" ];
}
if ( axis === "XYZ" ) this.activePlane = this.planes[ "XYZE" ];
};
this.init();
};
THREE.TransformGizmoScale.prototype = Object.create( THREE.TransformGizmo.prototype );
THREE.TransformGizmoScale.prototype.constructor = THREE.TransformGizmoScale;
THREE.TransformControls = function ( camera, domElement ) {
// TODO: Make non-uniform scale and rotate play nice in hierarchies
// TODO: ADD RXYZ contol
THREE.Object3D.call( this );
domElement = ( domElement !== undefined ) ? domElement : document;
this.object = undefined;
this.visible = false;
this.translationSnap = null;
this.rotationSnap = null;
this.space = "world";
this.size = 1;
this.axis = null;
var scope = this;
var _mode = "translate";
var _dragging = false;
var _gizmo = {
"translate": new THREE.TransformGizmoTranslate(),
"rotate": new THREE.TransformGizmoRotate(),
"scale": new THREE.TransformGizmoScale()
};
for ( var type in _gizmo ) {
var gizmoObj = _gizmo[ type ];
gizmoObj.visible = ( type === _mode );
this.add( gizmoObj );
}
var changeEvent = { type: "change" };
var mouseDownEvent = { type: "mouseDown" };
var mouseUpEvent = { type: "mouseUp", mode: _mode };
var objectChangeEvent = { type: "objectChange" };
var ray = new THREE.Raycaster();
var pointerVector = new THREE.Vector2();
var point = new THREE.Vector3();
var offset = new THREE.Vector3();
var rotation = new THREE.Vector3();
var offsetRotation = new THREE.Vector3();
var scale = 1;
var lookAtMatrix = new THREE.Matrix4();
var eye = new THREE.Vector3();
var tempMatrix = new THREE.Matrix4();
var tempVector = new THREE.Vector3();
var tempQuaternion = new THREE.Quaternion();
var unitX = new THREE.Vector3( 1, 0, 0 );
var unitY = new THREE.Vector3( 0, 1, 0 );
var unitZ = new THREE.Vector3( 0, 0, 1 );
var quaternionXYZ = new THREE.Quaternion();
var quaternionX = new THREE.Quaternion();
var quaternionY = new THREE.Quaternion();
var quaternionZ = new THREE.Quaternion();
var quaternionE = new THREE.Quaternion();
var oldPosition = new THREE.Vector3();
var oldScale = new THREE.Vector3();
var oldRotationMatrix = new THREE.Matrix4();
var parentRotationMatrix = new THREE.Matrix4();
var parentScale = new THREE.Vector3();
var worldPosition = new THREE.Vector3();
var worldRotation = new THREE.Euler();
var worldRotationMatrix = new THREE.Matrix4();
var camPosition = new THREE.Vector3();
var camRotation = new THREE.Euler();
domElement.addEventListener( "mousedown", onPointerDown, false );
domElement.addEventListener( "touchstart", onPointerDown, false );
domElement.addEventListener( "mousemove", onPointerHover, false );
domElement.addEventListener( "touchmove", onPointerHover, false );
domElement.addEventListener( "mousemove", onPointerMove, false );
domElement.addEventListener( "touchmove", onPointerMove, false );
domElement.addEventListener( "mouseup", onPointerUp, false );
domElement.addEventListener( "mouseout", onPointerUp, false );
domElement.addEventListener( "touchend", onPointerUp, false );
domElement.addEventListener( "touchcancel", onPointerUp, false );
domElement.addEventListener( "touchleave", onPointerUp, false );
this.dispose = function () {
domElement.removeEventListener( "mousedown", onPointerDown );
domElement.removeEventListener( "touchstart", onPointerDown );
domElement.removeEventListener( "mousemove", onPointerHover );
domElement.removeEventListener( "touchmove", onPointerHover );
domElement.removeEventListener( "mousemove", onPointerMove );
domElement.removeEventListener( "touchmove", onPointerMove );
domElement.removeEventListener( "mouseup", onPointerUp );
domElement.removeEventListener( "mouseout", onPointerUp );
domElement.removeEventListener( "touchend", onPointerUp );
domElement.removeEventListener( "touchcancel", onPointerUp );
domElement.removeEventListener( "touchleave", onPointerUp );
};
this.attach = function ( object ) {
this.object = object;
this.visible = true;
this.update();
};
this.detach = function () {
this.object = undefined;
this.visible = false;
this.axis = null;
};
this.getMode = function () {
return _mode;
};
this.setMode = function ( mode ) {
_mode = mode ? mode : _mode;
if ( _mode === "scale" ) scope.space = "local";
for ( var type in _gizmo ) _gizmo[ type ].visible = ( type === _mode );
this.update();
scope.dispatchEvent( changeEvent );
};
this.setTranslationSnap = function ( translationSnap ) {
scope.translationSnap = translationSnap;
};
this.setRotationSnap = function ( rotationSnap ) {
scope.rotationSnap = rotationSnap;
};
this.setSize = function ( size ) {
scope.size = size;
this.update();
scope.dispatchEvent( changeEvent );
};
this.setSpace = function ( space ) {
scope.space = space;
this.update();
scope.dispatchEvent( changeEvent );
};
this.update = function () {
if ( scope.object === undefined ) return;
scope.object.updateMatrixWorld();
worldPosition.setFromMatrixPosition( scope.object.matrixWorld );
worldRotation.setFromRotationMatrix( tempMatrix.extractRotation( scope.object.matrixWorld ) );
camera.updateMatrixWorld();
camPosition.setFromMatrixPosition( camera.matrixWorld );
camRotation.setFromRotationMatrix( tempMatrix.extractRotation( camera.matrixWorld ) );
scale = worldPosition.distanceTo( camPosition ) / 6 * scope.size;
this.position.copy( worldPosition );
this.scale.set( scale, scale, scale );
if ( camera instanceof THREE.PerspectiveCamera ) {
eye.copy( camPosition ).sub( worldPosition ).normalize();
} else if ( camera instanceof THREE.OrthographicCamera ) {
eye.copy( camPosition ).normalize();
}
if ( scope.space === "local" ) {
_gizmo[ _mode ].update( worldRotation, eye );
} else if ( scope.space === "world" ) {
_gizmo[ _mode ].update( new THREE.Euler(), eye );
}
_gizmo[ _mode ].highlight( scope.axis );
};
function onPointerHover( event ) {
if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return;
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children );
var axis = null;
if ( intersect ) {
axis = intersect.object.name;
event.preventDefault();
}
if ( scope.axis !== axis ) {
scope.axis = axis;
scope.update();
scope.dispatchEvent( changeEvent );
}
}
function onPointerDown( event ) {
if ( scope.object === undefined || _dragging === true || ( event.button !== undefined && event.button !== 0 ) ) return;
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
if ( pointer.button === 0 || pointer.button === undefined ) {
var intersect = intersectObjects( pointer, _gizmo[ _mode ].pickers.children );
if ( intersect ) {
event.preventDefault();
event.stopPropagation();
scope.axis = intersect.object.name;
scope.dispatchEvent( mouseDownEvent );
scope.update();
eye.copy( camPosition ).sub( worldPosition ).normalize();
_gizmo[ _mode ].setActivePlane( scope.axis, eye );
var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] );
if ( planeIntersect ) {
oldPosition.copy( scope.object.position );
oldScale.copy( scope.object.scale );
oldRotationMatrix.extractRotation( scope.object.matrix );
worldRotationMatrix.extractRotation( scope.object.matrixWorld );
parentRotationMatrix.extractRotation( scope.object.parent.matrixWorld );
parentScale.setFromMatrixScale( tempMatrix.getInverse( scope.object.parent.matrixWorld ) );
offset.copy( planeIntersect.point );
}
}
}
_dragging = true;
}
function onPointerMove( event ) {
if ( scope.object === undefined || scope.axis === null || _dragging === false || ( event.button !== undefined && event.button !== 0 ) ) return;
var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
var planeIntersect = intersectObjects( pointer, [ _gizmo[ _mode ].activePlane ] );
if ( planeIntersect === false ) return;
event.preventDefault();
event.stopPropagation();
point.copy( planeIntersect.point );
if ( _mode === "translate" ) {
point.sub( offset );
point.multiply( parentScale );
if ( scope.space === "local" ) {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
if ( scope.axis.search( "X" ) === - 1 ) point.x = 0;
if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0;
if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0;
point.applyMatrix4( oldRotationMatrix );
scope.object.position.copy( oldPosition );
scope.object.position.add( point );
}
if ( scope.space === "world" || scope.axis.search( "XYZ" ) !== - 1 ) {
if ( scope.axis.search( "X" ) === - 1 ) point.x = 0;
if ( scope.axis.search( "Y" ) === - 1 ) point.y = 0;
if ( scope.axis.search( "Z" ) === - 1 ) point.z = 0;
point.applyMatrix4( tempMatrix.getInverse( parentRotationMatrix ) );
scope.object.position.copy( oldPosition );
scope.object.position.add( point );
}
if ( scope.translationSnap !== null ) {
if ( scope.space === "local" ) {
scope.object.position.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
}
if ( scope.axis.search( "X" ) !== - 1 ) scope.object.position.x = Math.round( scope.object.position.x / scope.translationSnap ) * scope.translationSnap;
if ( scope.axis.search( "Y" ) !== - 1 ) scope.object.position.y = Math.round( scope.object.position.y / scope.translationSnap ) * scope.translationSnap;
if ( scope.axis.search( "Z" ) !== - 1 ) scope.object.position.z = Math.round( scope.object.position.z / scope.translationSnap ) * scope.translationSnap;
if ( scope.space === "local" ) {
scope.object.position.applyMatrix4( worldRotationMatrix );
}
}
} else if ( _mode === "scale" ) {
point.sub( offset );
point.multiply( parentScale );
if ( scope.space === "local" ) {
if ( scope.axis === "XYZ" ) {
scale = 1 + ( ( point.y ) / Math.max( oldScale.x, oldScale.y, oldScale.z ) );
scope.object.scale.x = oldScale.x * scale;
scope.object.scale.y = oldScale.y * scale;
scope.object.scale.z = oldScale.z * scale;
} else {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
if ( scope.axis === "X" ) scope.object.scale.x = oldScale.x * ( 1 + point.x / oldScale.x );
if ( scope.axis === "Y" ) scope.object.scale.y = oldScale.y * ( 1 + point.y / oldScale.y );
if ( scope.axis === "Z" ) scope.object.scale.z = oldScale.z * ( 1 + point.z / oldScale.z );
}
}
} else if ( _mode === "rotate" ) {
point.sub( worldPosition );
point.multiply( parentScale );
tempVector.copy( offset ).sub( worldPosition );
tempVector.multiply( parentScale );
if ( scope.axis === "E" ) {
point.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
tempVector.applyMatrix4( tempMatrix.getInverse( lookAtMatrix ) );
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
quaternionE.setFromAxisAngle( eye, rotation.z - offsetRotation.z );
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionE );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
} else if ( scope.axis === "XYZE" ) {
quaternionE.setFromEuler( point.clone().cross( tempVector ).normalize() ); // rotation axis
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
quaternionX.setFromAxisAngle( quaternionE, - point.clone().angleTo( tempVector ) );
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
} else if ( scope.space === "local" ) {
point.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
tempVector.applyMatrix4( tempMatrix.getInverse( worldRotationMatrix ) );
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
quaternionXYZ.setFromRotationMatrix( oldRotationMatrix );
if ( scope.rotationSnap !== null ) {
quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap );
quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap );
quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap );
} else {
quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
}
if ( scope.axis === "X" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionX );
if ( scope.axis === "Y" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionY );
if ( scope.axis === "Z" ) quaternionXYZ.multiplyQuaternions( quaternionXYZ, quaternionZ );
scope.object.quaternion.copy( quaternionXYZ );
} else if ( scope.space === "world" ) {
rotation.set( Math.atan2( point.z, point.y ), Math.atan2( point.x, point.z ), Math.atan2( point.y, point.x ) );
offsetRotation.set( Math.atan2( tempVector.z, tempVector.y ), Math.atan2( tempVector.x, tempVector.z ), Math.atan2( tempVector.y, tempVector.x ) );
tempQuaternion.setFromRotationMatrix( tempMatrix.getInverse( parentRotationMatrix ) );
if ( scope.rotationSnap !== null ) {
quaternionX.setFromAxisAngle( unitX, Math.round( ( rotation.x - offsetRotation.x ) / scope.rotationSnap ) * scope.rotationSnap );
quaternionY.setFromAxisAngle( unitY, Math.round( ( rotation.y - offsetRotation.y ) / scope.rotationSnap ) * scope.rotationSnap );
quaternionZ.setFromAxisAngle( unitZ, Math.round( ( rotation.z - offsetRotation.z ) / scope.rotationSnap ) * scope.rotationSnap );
} else {
quaternionX.setFromAxisAngle( unitX, rotation.x - offsetRotation.x );
quaternionY.setFromAxisAngle( unitY, rotation.y - offsetRotation.y );
quaternionZ.setFromAxisAngle( unitZ, rotation.z - offsetRotation.z );
}
quaternionXYZ.setFromRotationMatrix( worldRotationMatrix );
if ( scope.axis === "X" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionX );
if ( scope.axis === "Y" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionY );
if ( scope.axis === "Z" ) tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionZ );
tempQuaternion.multiplyQuaternions( tempQuaternion, quaternionXYZ );
scope.object.quaternion.copy( tempQuaternion );
}
}
scope.update();
scope.dispatchEvent( changeEvent );
scope.dispatchEvent( objectChangeEvent );
}
function onPointerUp( event ) {
event.preventDefault(); // Prevent MouseEvent on mobile
if ( event.button !== undefined && event.button !== 0 ) return;
if ( _dragging && ( scope.axis !== null ) ) {
mouseUpEvent.mode = _mode;
scope.dispatchEvent( mouseUpEvent );
}
_dragging = false;
if ( 'TouchEvent' in window && event instanceof TouchEvent ) {
// Force "rollover"
scope.axis = null;
scope.update();
scope.dispatchEvent( changeEvent );
} else {
onPointerHover( event );
}
}
function intersectObjects( pointer, objects ) {
var rect = domElement.getBoundingClientRect();
var x = ( pointer.clientX - rect.left ) / rect.width;
var y = ( pointer.clientY - rect.top ) / rect.height;
pointerVector.set( ( x * 2 ) - 1, - ( y * 2 ) + 1 );
ray.setFromCamera( pointerVector, camera );
var intersections = ray.intersectObjects( objects, true );
return intersections[ 0 ] ? intersections[ 0 ] : false;
}
};
THREE.TransformControls.prototype = Object.create( THREE.Object3D.prototype );
THREE.TransformControls.prototype.constructor = THREE.TransformControls;
}() );
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